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 Character Proposal Worksheet

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Valandil Aradonis
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Valandil Aradonis


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Join date : 2013-01-28
Location : Fort Mel'incar

Character Proposal Worksheet Empty
PostSubject: Character Proposal Worksheet   Character Proposal Worksheet Icon_minitimeTue Feb 05, 2013 1:33 am

You may fill this out like a form, or in anyway you wish.
Just answer all of the questions to the best of your ability.


What is your full name and known name?
What race are you? Do you have a subrace? (I.E. Elven or Demon)
About how old are you?
What season were you born in?
Where were you born? (Pharae, Kalidan, The Northlands, or The Ghostlands?)
What is your profession?
Do you know how to fight? If so, what is your preferred style?
What do you possess upon arrival to Fort Mel’incar?
What is the status of your family’s current wealth?
Are you of Nobility?
Do you have a military background, or are you a refugee?
What is your appearance? (If possible, you should be able to show it at meetings) Sketch or description.
Give us your back-story. (Likes, dislikes, fears, values, beliefs, etc,...)

On a separate page, list if your character can do any form of magic* (Spells known, Magical element affinity (choose one unless Demon of Elf).)


The available races and sub races that are available without special GM approval are:

Human: Humans are the short-lived race, because of their short lives, humans have adapted to master almost anything faster than most races. Humans can learn anything that does not directly involve combat twice as fast. Humans are a versatile race, and can find homes almost anywhere in the world, save for the most unforgiving of climates. Humans are originally from the lands of Pharae and Kalidan, and those lands have the highest concentration of humans. Humans live to around 60 to 95 years of age on average, but on the rare occasion, and sometimes with the help of magic, a human can live for well into their hundreds. Humans can learn the artes of magic

Elf: There are many different kinds of Elves (Elves have applicable Sub-races) each highly magical in nature, and each having lives well into their thousands. The following are the most common: High Elf – These elves are adept in the artes or magic, and will be able to use magical items easily. They usually have brown or blonde hair, and pale skin. Sun Elf – These elves are naturally suited to the warm environments of the world, and are usually immune to the heat of the great deserts. Sun Elves usually have light reddish to blonde hair and lighter eyes, generally green, but occasionally blue or brown. Magic Affinity – Fire Snow Elf – Snow Elves hail from the most northern parts of the world, usually where the biting cold prevents other races from entering their homelands. Snow Elves have almost white skin and either white or black hair with any color eye, and are immune to the bitter cold of the Northlands, and in Pharae, live in the northern forest of Lycia, where they have discovered the Mirror Lake. Magic Affinity – Ice Dark Elf – Dark Elves hail from the deepest and darkest parts of the forests around the world. Dark Elves are not necessarily evil, although they are usually known as some of the world’s greatest thieves. Dark Elves usually have Smoke grey skin, white hair and red eyes. Magic Affinity - Dark
There are other kinds of Elves, but not as common as those shown here.


Dwarf: Dwarfs are the short and stocky people that hail from the many mountains across the world. Dwarfs can be from 4 and a half feet to 6 feet tall, but are usually nearer to five feet tall.
Dwarfs are resistant to magic, but through this, the magical artes usually elude them. There are TWO types of Dwarfs. Iron Dwarfs hail from the deepest parts of the mountains, and are the toughest of the dwarfs. They usually do not leave their mountain communities, so are usually not caught up in the affairs of men and elves. Stone Dwarfs hail from the surface of the world, and are usually the dwarfs that people in the world communicate with. Stone dwarfs make some of the best smiths, but cannot imbue magic into weapons and armour.


Demon: Demons are not the stereotypical hellspawn that you are used to. Demons are the various spirits that have either developed or have had a mage develop a physical embodiment for them. They represent the spirit of a few different elements and animals throughout the world. Demon subraces that are commonly known are as follows: Fire Demon – Fire Demons are the physical, humanoid representation of fire. They have fire-like hair and red eyes. They can have many different skin tones, with charcoal grey and white not uncommon. Water Demon – Water Demons are the physical, humanoid representation of water. They have flowing, water or wave-like hair, and blue or green eyes. Their skin is usually either a very pale, or very dark blue. Animal Demon – Animal Demons are the physical, humanoid representation of animals. They have the traits and abilities of their representation to some extent, but are not that animal in entirety. They usually have a bestial appearance, but are also known to look more human or elven from time to time. (All Demons are immune to Porphyric Hemophilia, the Vampirism disease)

Halfling/Hobbit: Hobbits (based on J.R.R. Tolkiens Lord of the Rings), called Halflings in this world, are very small people (on average, three and a half feet tall), normally on the heavy side (although not always), with big hairy feet, generally hair which is usually brown or blonde. They love to go to parties, gossip, and give away presents. They are a happy-go-lucky, carefree people that dislike anything out of the ordinary or unexpected but still make formidable warriors and thieves due to their small stature. They will usually have some difficulty wielding anything larger than a longsword, as this is a great-sword to them.

Other Subraces: Vampire - Vampires are those afflicted with Porphyric Hemophilia, and are directly effected by sunlight. But through this, they gain a limited power to compel others to do their bidding. Vampires must drink the blood of a living creature, but the blood of a demon is poison to them, and will weaken them considerably for a time. Vampires can take a certain potion that will all but nullify the effects of sunlight upon them. They will still suffer from extreme irritability. Vampires MUST “feed” (Consume the blood of a non-Demon humanoid) at least ONCE a week or suffer from withdrawals and weaken considerably. If they do not feed, they must take a WEAKENED -1 HIT state until they feed again.

"Half" Race – A Half Race is a race that has the blood from two different races, and gains the advantages and disadvantages of each. A Half Race that has the blood of a Demon is still immune to the effects of the Vampirism disease, but a Vampire can still safely feed from them.

Custom Proposed Race: You may propose a new race to be added by filling out ALL of the information for a new race. The information needed is as follows: 1) Name of race, 2) Racial Appearance, 3) Lore [where are they from, do they have their own language, etc...] 4) Are they humanoid, bestial, or a spirit? 5) Any modifiers that would be added to the game, or game altering effects, 6) Is it a sub-race, or a totally new race?

*Magic has not yet been implemented into this LARP ruleset, but will be added later, when applicable.
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